Kingdom Building in Super Mario Run

All the coins you collect in Super Mario Run can be used to build and deck out your personal Mario kingdom. You can buy buildings and decorations from the shop, then place them on your land.

But in order to add items to your kingdom, you'll have to entice Toads back home. Play Toad Rally a few times to impress them with your sweet moves. As Toads come back to the kingdom, you'll level up your castle. Remember: if you lose a round in Toad Rally, some of the Toads will leave the kingdom again.
You can place up to eight buildings and 12 decorations in your kingdom at first. However, you can build a rainbow bridge to connect two parts of the kingdom back together once you've gathered enough Toads back into your kingdom.
You can also purchase buildings that will attract familiar characters, like Luigi, Yoshi, and Peach, all of whom you'll be able to play in game. Each character has different special abilities, which makes replaying levels new all over again.
Note: Toad is a My Nintendo exclusive reward. To unlock him, you must be signed into your My Nintendo account. You can redeem him in the My Nintendo tab in your kingdom.

Castle mini-games

You can also buy special bonus buildings that unlock mini-games. You can play these bonus games once every eight hours: These bonus houses are a quick way to earn coins and Toad Rally tickets.

Toad Rally in Super Mario Run

Toad Rally is Super Mario Run's multiplayer mode: You can compete against other players online in a competition of speed and accuracy. In Toad Rally, you'll race against a ghost version of your opponent while each of you complete a level. The number of coins you gather and tricks you pull off during the mini-game determines who wins the round.

New colors of Toads are unlocked as you defeat each World boss in the main Super Mario Run game. For example, you'll unlock green Toads when you complete World 1, and purple when you complete World 2. Keep an eye on what your opponent is offering up in terms of Toad colors. Different rallies have a different color of toad expected crowd. Tap on an opponent to see what the expected crowd will be.
When you win a rally, Toads will rejoin your kingdom. But if you lose a rally, some of them will leave. These Toads are not impressed.

Perform tricks to gain Toad Fans

When you perform tricks, you'll get the audience — a bunch of adorable Toads, natch — cheering and excited. The more Toads cheering you on, the higher your score. You'll want these little guys on your side: Not only do they help you in winning a rally, but if you win, they rejoin your kingdom, allowing you to unlock new and awesome buildings and decorations. Do wall jumps and crush your enemies to impress the Toads. But, be careful, dying will make them like you less. If you die while in a Rally, you'll lose everything you've built up in the Coin Rush meter and lower your overall score. When competing against others, every point counts.

Coin Rush

You can unleash a coin-collecting frenzy in Toad Rally by filling your Coin Rush meter: When it reaches full, coins start falling like rain, letting you get the most jingle in the least amount of time. You fill the coin rush meter by collecting coins (including Challenge Coins) and pulling off sweet tricks.

Boss Trials in Super Mario Run

At the end of each world, you'll have to face a boss. First, you'll have to complete a level run, but instead of ending the level by grabbing a flagpole, you'll meet up with a Big Boss like Bowser or Boom Boom.

Each boss has slightly different weaknesses, and you'll have to use your smarts and skills to defeat each one. A few hints for the first few bosses:
  • Bowser can be defeated when you drop an axe onto the bridge he is standing on
  • Boom Boom needs a little head-bouncing finesse

Make sure your character is fully powered up before entering a boss battle. That way, you have a little wiggle-room when it comes to making mistakes. After all, it ain't easy to jump overBowser's spike shell.
After defeating the boss, you'll unlock the next world.

Action Objects in Super Mario Run


Pause Blocks stop Mario. When you step on one, Mario stops moving and the game timer pauses, allowing you to time when — and where — you want to move next. This is helpful when you've got a couple of options: Should you jump to the higher platform or stay on the lower level? When you've made your decision, tap the screen to start moving again.
Launch Blocks launch Mario in the direction shown on the block's arrow. Simply running across a launch block does nothing; to trigger it, you'll have to tap the screen as you cross it. If you tap on a reverse Launch Block, Mario will run backward.
Springboards catapult Mario in a specific direction through the air. This can be useful for climbing walls and getting to out-of-reach places.
Red Rings make red coins appear. Red coins are special high-value coins that only appear for a limited amount of time — usually about five seconds. Make sure to run through a Red Ring whenever you see one!
Super Stars will turn you into an invincible coin-collecting machine. They are hidden amongst bricks (usually ones that are hard to reach), so be sure to jump into bricks to smash them! The Super Star power-up acts as a magnet, drawing coins toward you as you run: Big time fun.
Switches control moving platforms: Some levels have switchable platforms that will help you reach greater heights and collect Challenge Coins, but be careful! When you switch an active platform, it may leave you without any footing.
P Switches turn blocks into blue coins for a limited period of time. Jump on a blue P Switch to snap up as many blue coins as you can in a limited time period.
Time Extenders add a few extra seconds on the clock. Time Extenders are invaluable on some levels, so be sure to grab one whenever you see it.

Challenge Coins in Super Mario Run

Challenge Coins are bright pink or purple, and can be found at various points throughout each level of Super Mario Run. They are usually — surprise surprise — challenging! They may be situated high above or far below Mario's typical running platforms, which means you'll have to practice some tricky movies to get to them. For example, you might have to jump on the head of a Goomba, which gets you up to a platform where you'd have to spin jump from in order to get even higher to grab a Challenge Coin.

After you've collected every pink Challenge Coin on a level, you will unlock new purple coins for that level, which are — of course — even harder to get. Both the coin and block placement for a level changes after you've collected all of the initial Challenge Coins: The coins are harder to reach, there are new blocks in new locations, and you'll need to employ different skills to collect everything.
Super Mario Run offers three sets of Challenge Coins for each level, so the replay value is great across the board.

Basic Move in Super Mario Run

The first thing you need to know: Mario runs automatically. You don't have to — nor do you get to — manually direct him forwards or backwards. He also automatically jumps over small obstacles like blocks or enemies, small gaps in the path, and low-height Warp Pipes.


Automatic jumps and bubble saves

Though Mario can automatically jump over most items, he's not invincible: He can still get injured or die. If you get hit when protected by a Mushroom power-up, you'll simply shrink back down in size. If you aren't, Mario gets captured by a bubble and slowly taken back to the beginning of the level; you'll have to tap the screen to pop the bubble. You can tap the bubble any time after Mario stops spinning: If you want to go back to the beginning of the level, you can float away; if you want to continue right where you left off, tap the bubble immediately. You get three bubble-saves before Game Over.


How to jump manually

Sure, you could let Mario do most of the running and jumping for you, but tapping to jump is much of the fun of the game: A well-timed jump provides some sweet rewards. For example, if you jump onto a Goomba's head, you'll earn some coins for crushing him. And if you time your jump just right, you can kick a Koopa Troopa into a spin and send him into your enemy's path. Proper jumps will also lead to areas with secret goodies, like Super Stars or Challenge Coins.

  • To jump normally, tap the screen
  • To get a high jump, press and hold your finger on the screen
  • To spin in mid-air, touch and hold your finger on the screen, and then tap the screen while in mid-air
  • To reverse jump off a wall, tap when Mario is about to hit a wall
  • To stall in mid-air, touch the screen and swipe to the left

While running the course, you'll see little transparent arrows: When you trigger one by running past it, a row of coins will appear in that direction for you to grab. Pay attention to these arrows, because they can provide hints as to where you should run or jump next.

As with Mario games of yore, each level has a time limit: You have to get through to the end before the clock runs out or you'll have to start over (and note: when you bubble, your time won't start over).