Action Objects in Super Mario Run


Pause Blocks stop Mario. When you step on one, Mario stops moving and the game timer pauses, allowing you to time when — and where — you want to move next. This is helpful when you've got a couple of options: Should you jump to the higher platform or stay on the lower level? When you've made your decision, tap the screen to start moving again.
Launch Blocks launch Mario in the direction shown on the block's arrow. Simply running across a launch block does nothing; to trigger it, you'll have to tap the screen as you cross it. If you tap on a reverse Launch Block, Mario will run backward.
Springboards catapult Mario in a specific direction through the air. This can be useful for climbing walls and getting to out-of-reach places.
Red Rings make red coins appear. Red coins are special high-value coins that only appear for a limited amount of time — usually about five seconds. Make sure to run through a Red Ring whenever you see one!
Super Stars will turn you into an invincible coin-collecting machine. They are hidden amongst bricks (usually ones that are hard to reach), so be sure to jump into bricks to smash them! The Super Star power-up acts as a magnet, drawing coins toward you as you run: Big time fun.
Switches control moving platforms: Some levels have switchable platforms that will help you reach greater heights and collect Challenge Coins, but be careful! When you switch an active platform, it may leave you without any footing.
P Switches turn blocks into blue coins for a limited period of time. Jump on a blue P Switch to snap up as many blue coins as you can in a limited time period.
Time Extenders add a few extra seconds on the clock. Time Extenders are invaluable on some levels, so be sure to grab one whenever you see it.


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